Programs
Programs are selected based on the transparency of the Flywheel material.
clrwl_gbuffers
is the only required program, other gbuffer programs fallback to it.
clrwl_shadow
is optional: if absent, Flywheel instances won’t be rendered in the shadow pass.
Gbuffer Program | Transparency | Default blending mode |
---|---|---|
clrwl_gbuffers | opaque | - |
clrwl_gbuffers_additive | additive | ONE ONE ONE ONE |
clrwl_gbuffers_lightning | lightning | SRC_ALPHA ONE ONE ONE |
clrwl_gbuffers_glint | glint | SRC_COLOR ONE ZERO ONE |
clrwl_gbuffers_translucent | translucent, order independant | SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ONE_MINUS_SRC_ALPHA |
clrwl_gbuffers_damagedblock | crumbling | DST_COLOR SRC_COLOR ONE ZERO |
By default, all shadow programs have their blending disabled.
Shadow Program | Transparency |
---|---|
clrwl_shadow | opaque |
clrwl_shadow_additive | additive |
clrwl_shadow_lightning | lightning |
clrwl_shadow_glint | glint |
clrwl_shadow_translucent | translucent, order independant |
Rendering Order
Section titled “Rendering Order”Opaques, additives, lightnings and glint geometries are rendered before the block entities.
Translucents geometries are rendered before the translucent terrain.