colorwheel.properties
Those properties are kept separate from shader.properties to allow users of creating patches without overriding any shaderpack file.
blend.<program> = <off | src dst srcA dstA>blend.<program>.<buffer> = <off | src dst srcA dstA>Same as Iris’ blend property for Colorwheel programs.
shadow
Section titled “shadow”shadow.enabled = <true | false>Enable/disable shadows from Flywheel entities, block entities and effects.
shadow.culling = <true | false | reversed>Same as Iris’ shadow.culling, but only applied to Colorwheel rendering.
When missing, it defaults to the value defined in shaders.properties.
shadow.occlusion.culling = <true | false>Enables occlusion culling in the shadow pass.
When enabled, the clrwl_shadow_distort program must be implemented.
culling
Section titled “culling”frustum.culling = <true | false>Same as Iris’ frustum.culling, but only applied to Colorwheel rendering.
When missing, it defaults to the value defined in shaders.properties.
occlusion.culling = <true | false>Same as Iris’ occlusion.culling, but only applied to Colorwheel rendering.
When missing, it defaults to the value defined in shaders.properties.
• Toggle:
oit = <true | false>oit.<program group> = <true | false>Enable or disable the OIT.
program group: gbuffers or shadow.
• Coefficients Buffers:
oit.<program group>.coefficientRanks = <rank0>[,rank1][,rank2][,...]Declares the coefficients ranks.
program group: gbuffers or shadow.
rank: the rank of the coefficients buffer, between 1 and 3.
• Accumulation Buffers:
oit.<program group>.<buffer> = <coeffBufferID | frontmost>Sets the transparency mode of the accumulate buffer associated with the buffer.
program group: gbuffers or shadow.
buffer: colortexN with gbuffers, shadowcolorN with shadow.
coeffBufferID: the index of the coefficient buffer declared with coefficientRanks.
oit.<program group>.<buffer>.format = <image format>Sets the texture format for the accumulate buffer associated with the buffer.
program group: gbuffers or shadow.
buffer: colortexN with gbuffers, shadowcolorN with shadow.
image format: the image format of the accumulate buffer.