vertexMidTexCoord
vec2 clrwl_vertexMidTexCoord;
Section titled “vec2 clrwl_vertexMidTexCoord;”Sent to fragment: NO
Remaps: mc_midTexCoord
(as vec4(clrwl_vertexMidTexCoord, 0, 1)
)
The texture UV coordinate of the center of the texture of the current quad, equivalent to Iris’ mc_midTexCoord
.