vertexMidMesh
vec4 clrwl_vertexMidMesh;
Section titled “vec4 clrwl_vertexMidMesh;”Sent to fragment: NO
Remaps: at_midBlock
The xyz
components store the world space offset from the vertex’s position to the center of the mesh in a 1/64th block unit.
For terrain-like geometry, it correspond to the offset from the block center.
The w
component stores the light emission for block entities and terrain-like geometry (range from 0
to 15
).
Equivalent to Iris’ at_midBlock
.