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vertexLight

Sent to fragment: YES
Remaps: gl_MultiTexCoord1, gl_MultiTexCoord2 (as vec4(clrwl_vertexLight, 0, 1))


The instance light value attribute, equivalent to Iris’ gl_MultiTexCoord1. Using gl_TextureMatrix[1] converts the current range (0.0 - 0.9375) to 0.03125 - 0.96875.