vertexLight
vec2 clrwl_vertexLight;
Section titled “vec2 clrwl_vertexLight;”Sent to fragment: YES
Remaps: gl_MultiTexCoord1
, gl_MultiTexCoord2
(as vec4(clrwl_vertexLight, 0, 1)
)
The instance light value attribute, equivalent to Iris’ gl_MultiTexCoord1
. Using gl_TextureMatrix[1]
converts the current range (0.0 - 0.9375
) to 0.03125 - 0.96875
.