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Introduction

The goal of this tutorial is to adapt an already existing shaderpack and make it compatible with Colorwheel.

Assuming you are a shader developer with a working development setup:

  • A computer that supports OpenGL 3.3.
  • A shaderpack compatible with Iris.
  • An instance of Minecraft with Iris, Colorwheel and mod(s) providing Flywheel >= 1.0. Create will be used for this tutorial.